| 1 | //#!C |
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| 2 | /* |
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| 3 | % Part of MotorControl containing the main PD-controller function, to be |
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| 4 | % included TWICE via preprocessor tricks :-) |
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| 5 | % |
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| 6 | % Signature |
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| 7 | % Author: Linus Atorf (see AUTHORS) |
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| 8 | % Date: 2009/06/28 |
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| 9 | % Copyright: 2007-2009, RWTH Aachen University |
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| 10 | % |
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| 11 | % |
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| 12 | % *********************************************************************************************** |
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| 13 | % * This file is part of the RWTH - Mindstorms NXT Toolbox. * |
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| 14 | % * * |
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| 15 | % * The RWTH - Mindstorms NXT Toolbox is free software: you can redistribute it and/or modify * |
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| 16 | % * it under the terms of the GNU General Public License as published by the Free Software * |
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| 17 | % * Foundation, either version 3 of the License, or (at your option) any later version. * |
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| 18 | % * * |
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| 19 | % * The RWTH - Mindstorms NXT Toolbox is distributed in the hope that it will be useful, * |
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| 20 | % * but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * |
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| 21 | % * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. * |
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| 22 | % * * |
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| 23 | % * You should have received a copy of the GNU General Public License along with the * |
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| 24 | % * RWTH - Mindstorms NXT Toolbox. If not, see <http://www.gnu.org/licenses/>. * |
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| 25 | % *********************************************************************************************** |
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| 26 | */ |
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| 27 | |
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| 28 | |
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| 29 | // this function CAN and HAS TO BE INCLUDED MULTIPLE TIMES!!! |
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| 30 | |
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| 31 | |
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| 32 | |
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| 33 | // To get functionality for TWO SYNCED MOTORS, do the following: |
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| 34 | // Always take RunMotor, copy-paste it, call it RunMotor2, add another |
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| 35 | // argument port2 to it, and done. BEFORE the function, define RUNMOTOR2_SYNCMODE |
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| 36 | |
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| 37 | // note how RunMotor2 doesn't need to be inline and takes 1 more argument... |
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| 38 | #ifdef RUNMOTOR2_SYNCMODE |
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| 39 | void RunMotor2(const byte &port, const int &power, const long &tacholimit, const bool &speedreg, const bool &holdbrake, const bool &smoothstart, const byte &port2) { |
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| 40 | #else |
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| 41 | inline void RunMotor(const byte &port, const int &power, const long &tacholimit, const bool &speedreg, const bool &holdbrake, const bool &smoothstart) { |
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| 42 | #endif |
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| 43 | |
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| 44 | /* |
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| 45 | The whole concept works like this: |
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| 46 | There is a loop with static execution time for worst case -- if it's faster, |
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| 47 | there's busy waiting at the end. Durinc decelaration / braking, we control the |
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| 48 | motor with a PD-controller algorithm. The constant loop execution time is |
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| 49 | important, as a varying delta T for the controller is really bad. It would |
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| 50 | require a different set of KP and KD parameters, and the speed calculation the |
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| 51 | way it's currently implemented would also change its sliding integration window, |
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| 52 | so we stick with constant loop timing. Execution speed can vary since in the |
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| 53 | worst case, all 3 motors are controlled by this function, running in 3 threads |
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| 54 | at once. There is a 4th thread to listen for incoming messages, so we only have |
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| 55 | 1 quarter of the NXT's original CPU power left per thread. We don't want to |
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| 56 | program statically, since than we'd allways have the worst case. Hence the |
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| 57 | dynamic busy waiting at the end, while still intelligently checking if the |
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| 58 | desired motor position has been reached (so the waiting is still useful in some |
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| 59 | way). |
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| 60 | |
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| 61 | So we've got a loop with constant execution time, and a PD-controller during |
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| 62 | deceleration. The motor-power will constantly be set down, linearly, dependent |
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| 63 | on its current position. This way, if it get's stuck (i.e. during braking the |
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| 64 | load somehow increases or the motor blocks), the controller adjusts the power |
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| 65 | accordingly (the controller has a given set-point for power, depending where |
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| 66 | in relation to our position target we stand). |
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| 67 | |
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| 68 | Since the loop is fairly slow in the worst case, we've got time to spare in the |
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| 69 | best case (2 threads running, 1 motor + 1 message listener). During the waiting |
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| 70 | time, we check if the motors get's close to its target -- this only matters |
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| 71 | during BRAKE stage. |
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| 72 | |
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| 73 | Yes, inside the big outer loop, there are different stages. During RAMPUP we can |
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| 74 | implement a manual rampup (power constantly increasing) for a smooth start. |
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| 75 | During driving, nothing happens but measuring speed and deciding when the whole |
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| 76 | braking/deceleration should begin. |
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| 77 | |
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| 78 | Then there's the BRAKING stage, with the already mentioned PD controller in |
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| 79 | action. This is what's actually important. To get precision, we have to very |
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| 80 | closely monitor when our desired target is reached. In order to achieve this, |
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| 81 | we've got the ENDGAME mode. |
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| 82 | |
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| 83 | ENDGAME phase will be entered a couple of degrees before the motor reaches its |
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| 84 | goal. The PD controller should have succeded by now to enforce a really low |
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| 85 | turning speed of the motor (just as we targeted/specified in our desired |
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| 86 | "speed at motor position" deceleration curve lookup table). The most important |
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| 87 | and most critical thing of the whole function is now to come to a stop at |
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| 88 | exactly the right position. All CPU time we have is needed to monitor the |
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| 89 | motor as often as possible and enable the brake at the target position. This |
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| 90 | is whats called the endgame inner loop. To avoid the very unlikely event of a |
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| 91 | lock-up (the motor gets blocked just a tiny degree or two befor its final goal), |
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| 92 | there's also a timeout. |
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| 93 | |
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| 94 | |
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| 95 | The idea of "stages" (or phases) during a main loop was chosen so that short |
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| 96 | movements are possible with the same code/function. If we had different loops |
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| 97 | after each other, we'd have to check for abort conditions all the time, and |
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| 98 | include speed monitoring in each loop. |
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| 99 | This way with stages in one loop, the algorithm (or command flow) can proceed |
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| 100 | from stage to stage, even if the current stage has to be ended premature (i.e. |
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| 101 | a motor is not fully ramped up yet, but already has to start braking in order |
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| 102 | to reach its target safely). |
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| 103 | |
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| 104 | */ |
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| 105 | |
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| 106 | |
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| 107 | |
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| 108 | |
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| 109 | // **** THINGS NOT IN THIS FUNCTION |
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| 110 | // - decision if NO CONTROLLED LOOP is needed (classic way?!) |
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| 111 | // - defer as much decision etc as possible to MATLAB, see below |
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| 112 | |
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| 113 | // **** More lookups needed: |
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| 114 | // - Brakingdist from Speed |
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| 115 | // - Absolute acceleration power during rampup (in discrete steps like 10, 20, etc) |
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| 116 | |
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| 117 | |
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| 118 | // --- Some DECLARATIONS -- not all of them, this is timecritical |
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| 119 | long i; |
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| 120 | |
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| 121 | int powerSgn = sign(power); |
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| 122 | long tachoTarget = powerSgn * tacholimit; |
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| 123 | |
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| 124 | |
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| 125 | // --- Reset counters etc |
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| 126 | // * See below, now happens implicitely in MotorCmd*Reset |
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| 127 | |
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| 128 | // --- Decide if SIMPLE FUNCTION needed? |
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| 129 | // * For small powers! |
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| 130 | // * For (very?) short distances??? |
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| 131 | |
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| 132 | // --- Start driving (important that its EARLY in this function -- for direct commands) |
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| 133 | // * Runstate RUNNING |
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| 134 | // * power = +-1 |
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| 135 | // * tacholimit already... |
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| 136 | |
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| 137 | // do not yet enable speedreg |
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| 138 | #ifdef RUNMOTOR2_SYNCMODE |
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| 139 | MotorCmdDoubleReset(port, powerSgn, tacholimit, port2); |
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| 140 | #else |
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| 141 | MotorCmdSingleReset(port, powerSgn, tacholimit, false); |
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| 142 | #endif |
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| 143 | |
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| 144 | |
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| 145 | #ifdef ENABLEDEBUGGING_OLDLCDTIMING |
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| 146 | motorStartedTime = CurrentTick() - receivedMsgTime; // NEW DEBUG |
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| 147 | #endif |
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| 148 | |
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| 149 | |
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| 150 | // --- Declare and Initialize various variables |
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| 151 | // * STAGE is RAMPUP |
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| 152 | int curStage = STAGE_RAMPUP; |
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| 153 | |
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| 154 | int absPower = abs(power); |
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| 155 | |
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| 156 | int maxAbsBrakingPower; |
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| 157 | maxAbsBrakingPower = absPower; |
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| 158 | if (speedreg) { |
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| 159 | maxAbsBrakingPower += ADDITIONALMAXSPEEDREGBRAKINGPOWER; |
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| 160 | if (maxAbsBrakingPower > 100) { |
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| 161 | maxAbsBrakingPower = 100; |
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| 162 | }//end if |
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| 163 | }//end if |
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| 164 | |
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| 165 | |
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| 166 | long absBrakingDist; |
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| 167 | long brakingStartSpeed; |
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| 168 | long brakingStartTacho; |
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| 169 | |
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| 170 | long loopStartTick; |
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| 171 | long waitEndTick; |
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| 172 | |
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| 173 | bool endgameSuccessful = false; |
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| 174 | |
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| 175 | long rampupLoopCount = 0; |
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| 176 | long newPower; |
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| 177 | |
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| 178 | |
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| 179 | |
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| 180 | //PID stuff |
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| 181 | long err_0 = 0; // current error (t = 0) |
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| 182 | long err_1 = 0; // prev. error (t = - T) |
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| 183 | long curPIDPowerUpscaled = absPower * PIDUPSCALING; |
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| 184 | long newAbsPower; |
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| 185 | long desiredSpeed; |
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| 186 | |
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| 187 | // speed stuff |
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| 188 | long curSpeed; |
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| 189 | int SpeedLogIndex = 0; |
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| 190 | long TachoCountLog[SPEEDHISTORY]; |
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| 191 | long TickCountLog[SPEEDHISTORY]; |
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| 192 | |
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| 193 | // init speedlog |
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| 194 | for(i = 0; i < SPEEDHISTORY; i++) { |
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| 195 | TachoCountLog[i] = 0; // should still be 0, was reset just a moment ago |
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| 196 | TickCountLog[i] = CurrentTick(); //careful, check if this works... |
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| 197 | }//end for |
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| 198 | |
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| 199 | |
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| 200 | #ifdef ENABLEDEBUGGING_LCD |
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| 201 | long loopCount = 0; |
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| 202 | long lastTick = CurrentTick(); |
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| 203 | long lastLoopTime; |
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| 204 | long totalStartTick = CurrentTick(); |
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| 205 | long totalEndTick; |
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| 206 | long totalControlTime; |
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| 207 | long endgameLoopCount = 0; |
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| 208 | string lcdTmp; |
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| 209 | string lcdTmp1; |
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| 210 | string lcdTmp2; |
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| 211 | #endif// - - - - - - - - - - |
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| 212 | |
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| 213 | #ifdef ENABLEDEBUGGING_REMOTE |
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| 214 | string tmp; |
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| 215 | string tmp1; |
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| 216 | string tmp2; |
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| 217 | string tmp3; |
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| 218 | bool brakingStartMarkerSent = false; |
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| 219 | #endif// - - - - - - - - - - |
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| 220 | |
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| 221 | |
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| 222 | #ifdef ENABLEDEBUGGING_ACOUSTIC |
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| 223 | PlayTone(300,100); |
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| 224 | #endif |
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| 225 | |
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| 226 | // --- MAIN LOOP --------------------- |
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| 227 | while(true) { |
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| 228 | |
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| 229 | // * record time |
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| 230 | loopStartTick = CurrentTick(); |
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| 231 | |
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| 232 | #ifdef ENABLEDEBUGGING_LCD |
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| 233 | loopCount++; |
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| 234 | lastLoopTime = CurrentTick() - lastTick; |
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| 235 | lastTick = CurrentTick(); |
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| 236 | #endif// - - - - - - - - - - |
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| 237 | |
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| 238 | |
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| 239 | // * check STOP CONDITIONS? |
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| 240 | // - already there? |
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| 241 | // - direct command stopped us? |
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| 242 | // this is like an emergency-check to see if endgame should be enabled? |
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| 243 | //TODO seems obsolete! |
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| 244 | if ( abs(tachoTarget - MotorTachoCount(port)) >= 2 ) { |
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| 245 | // we are almost already there :-) |
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| 246 | // or even too far :-/ |
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| 247 | }//end if |
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| 248 | |
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| 249 | |
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| 250 | if ( MotorPower(port) == 0 ) { |
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| 251 | //direct command must have stopped us! |
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| 252 | //TODO is this really a clean direct command exit? |
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| 253 | #ifdef ENABLEDEBUGGING_LCD_SLOW_ANTIBUG |
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| 254 | TextOut(0, LCD_LINE8, "ABORTED(start) "); |
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| 255 | #endif |
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| 256 | return; |
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| 257 | }//end if |
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| 258 | |
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| 259 | |
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| 260 | // * RECORD SPEED |
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| 261 | // - with this long loop execution time, use speed history of 2 |
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| 262 | // - 2 vars, toggle between history... |
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| 263 | curSpeed = ((MotorTachoCount(port) - TachoCountLog[SpeedLogIndex]) * 1000) / (CurrentTick() - TickCountLog[SpeedLogIndex]); |
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| 264 | |
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| 265 | //TODO optimize speed logging by using only 2 history values and toggling between them |
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| 266 | |
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| 267 | // record speedlog data to previous index... |
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| 268 | i = SpeedLogIndex - 1; |
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| 269 | if (i < 0) i = SPEEDHISTORY-1; |
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| 270 | TachoCountLog[i] = MotorTachoCount(port); |
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| 271 | TickCountLog[i] = CurrentTick(); |
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| 272 | |
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| 273 | // move current index for next reading |
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| 274 | SpeedLogIndex++; |
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| 275 | if (SpeedLogIndex > SPEEDHISTORY-1) SpeedLogIndex = 0; |
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| 276 | |
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| 277 | |
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| 278 | // * if RAMPUP STAGE: |
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| 279 | // - increase power (set according value from lookup / count loop-passes) |
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| 280 | // - enter NEXT STAGE when power is reached... |
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| 281 | // - maybe enable SPEED REG if not already done? |
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| 282 | if (curStage == STAGE_RAMPUP) { |
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| 283 | #ifdef ENABLEDEBUGGING_LCD_SLOW_ANTIBUG |
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| 284 | TextOut(0, LCD_LINE8, "RAMPUP "); |
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| 285 | #endif |
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| 286 | |
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| 287 | // do we need rampup at all? |
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| 288 | if (smoothstart) { |
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| 289 | |
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| 290 | rampupLoopCount++; |
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| 291 | // when rampup is done |
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| 292 | if (rampupLoopCount >= SMOOTHSTARTSTEPS) { |
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| 293 | UpdatePower(port, power); |
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| 294 | #ifdef RUNMOTOR2_SYNCMODE |
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| 295 | UpdatePower(port2, power); |
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| 296 | #endif |
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| 297 | if (speedreg) { EnableSpeedRegWhithMotorOn(port); } |
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| 298 | curStage = STAGE_DRIVING; |
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| 299 | } else { |
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| 300 | // simple linear interpolation between 0->100 |
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| 301 | newPower = ((rampupLoopCount * 100)/SMOOTHSTARTSTEPS); |
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| 302 | // if power < 100 we might be done sooner: |
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| 303 | if (newPower > absPower) { |
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| 304 | UpdatePower(port, power); |
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| 305 | #ifdef RUNMOTOR2_SYNCMODE |
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| 306 | UpdatePower(port2, power); |
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| 307 | #endif |
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| 308 | if (speedreg) { EnableSpeedRegWhithMotorOn(port); } |
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| 309 | curStage = STAGE_DRIVING; |
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| 310 | } else { |
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| 311 | // here's the actual rampup step! |
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| 312 | UpdatePower(port, newPower * powerSgn); |
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| 313 | #ifdef RUNMOTOR2_SYNCMODE |
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| 314 | UpdatePower(port2, newPower * powerSgn); |
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| 315 | #endif |
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| 316 | }//end if |
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| 317 | }//end if |
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| 318 | |
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| 319 | } else { // no rampup |
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| 320 | |
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| 321 | // full power right away |
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| 322 | UpdatePower(port, power); |
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| 323 | #ifdef RUNMOTOR2_SYNCMODE |
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| 324 | UpdatePower(port2, power); |
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| 325 | #endif |
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| 326 | //there's no speedreg for synced driving... |
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| 327 | if (speedreg) { EnableSpeedRegWhithMotorOn(port); } |
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| 328 | curStage = STAGE_DRIVING; |
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| 329 | |
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| 330 | }//end if |
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| 331 | |
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| 332 | }//end if |
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| 333 | |
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| 334 | // * if DRIVING STAGE: |
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| 335 | // - look up current braking distance from current speed |
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| 336 | // - decide: stage change? time to brake? |
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| 337 | // - enter braking stage, set braking dist! |
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| 338 | // - disable speed reg if necessary... |
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| 339 | // Actually do this during either rampup or driving |
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| 340 | // (that's the whole idea: braking even if already necessary during rampup) |
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| 341 | |
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| 342 | //optimized, OLD: if ((curStage == STAGE_DRIVING) || (curStage == STAGE_RAMPUP)) { |
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| 343 | if (curStage <= STAGE_DRIVING) { |
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| 344 | #ifdef ENABLEDEBUGGING_LCD_SLOW_ANTIBUG |
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| 345 | if (curStage == STAGE_DRIVING) { |
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| 346 | TextOut(0, LCD_LINE8, "DRIVING "); |
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| 347 | }//end if |
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| 348 | #endif |
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| 349 | |
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| 350 | // we've got two different Bremsweg-Algos (sync driving needs a bit more way ahead) |
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| 351 | #ifdef RUNMOTOR2_SYNCMODE |
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| 352 | absBrakingDist = GetAbsBrakingDistFromAbsSpeed2(abs(curSpeed)); |
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| 353 | #else |
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| 354 | absBrakingDist = GetAbsBrakingDistFromAbsSpeed(abs(curSpeed)); |
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| 355 | #endif |
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| 356 | |
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| 357 | |
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| 358 | // make the following safe for both power signs! |
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| 359 | if (powerSgn > 0) { |
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| 360 | // a little dirty preprocessor hack... |
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| 361 | #ifdef RUNMOTOR2_SYNCMODE |
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| 362 | if ((tachoTarget - MotorTachoCount(port)) <= absBrakingDist || (tachoTarget - MotorTachoCount(port2)) <= absBrakingDist ) { |
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| 363 | #else |
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| 364 | if ((tachoTarget - MotorTachoCount(port)) <= absBrakingDist ) { |
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| 365 | #endif |
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| 366 | //~~~~~~~~~~~~~~~~~~ same code from here |
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| 367 | // ok, we're close enough, start braking! |
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| 368 | curStage = STAGE_BRAKING; |
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| 369 | // record this for later down (for speed lookup) |
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| 370 | brakingStartSpeed = curSpeed; |
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| 371 | brakingStartTacho = powerSgn * (tacholimit - absBrakingDist); |
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| 372 | // disable SPEED REG if needed |
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| 373 | if (speedreg) { |
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| 374 | // again no need to care about synced driving |
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| 375 | DisableSpeedRegWhithMotorOn(port); |
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| 376 | }//end if |
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| 377 | //~~~~~~~~~~~~~~~~~~ same code until here |
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| 378 | }//end if |
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| 379 | } else { |
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| 380 | #ifdef RUNMOTOR2_SYNCMODE |
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| 381 | if ((MotorTachoCount(port) - tachoTarget) <= absBrakingDist || (MotorTachoCount(port2) - tachoTarget) <= absBrakingDist) { |
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| 382 | #else |
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| 383 | if ((MotorTachoCount(port) - tachoTarget) <= absBrakingDist ) { |
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| 384 | #endif |
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| 385 | //~~~~~~~~~~~~~~~~~~ same code from here |
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| 386 | // ok, we're close enough, start braking! |
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| 387 | curStage = STAGE_BRAKING; |
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| 388 | // record this for later down (for speed lookup) |
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| 389 | brakingStartSpeed = curSpeed; |
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| 390 | brakingStartTacho = powerSgn * (tacholimit - absBrakingDist); |
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| 391 | // disable SPEED REG if needed |
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| 392 | if (speedreg) { |
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| 393 | // again no need to care about synced driving |
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| 394 | DisableSpeedRegWhithMotorOn(port); |
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| 395 | }//end if |
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| 396 | //~~~~~~~~~~~~~~~~~~ same code until here |
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| 397 | }//end if |
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| 398 | }//end if |
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| 399 | |
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| 400 | |
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| 401 | |
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| 402 | }//end if |
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| 403 | |
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| 404 | // * if BRAKING STAGE: |
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| 405 | // ( - check endbraking special mode conditions ) |
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| 406 | // ( . maybe skip PID if time for endgame? ) |
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| 407 | // - PID control |
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| 408 | // . calc current error |
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| 409 | // . calc new setpoint |
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| 410 | // . use KP and KD constants as MACROS (#define), not VARS! |
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| 411 | // . clip power and set |
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| 412 | if (curStage == STAGE_BRAKING) { |
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| 413 | #ifdef ENABLEDEBUGGING_LCD_SLOW_ANTIBUG |
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| 414 | TextOut(0, LCD_LINE8, "BRAKING "); |
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| 415 | #endif |
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| 416 | |
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| 417 | #ifdef ENABLEDEBUGGING_REMOTE |
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| 418 | if(!brakingStartMarkerSent) { |
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| 419 | SendMessage(OUTBOX, "1050|0|0"); |
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| 420 | brakingStartMarkerSent = true; |
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| 421 | }//end if |
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| 422 | #endif// - - - - - - - - - - |
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| 423 | |
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| 424 | |
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| 425 | // TODO maybe replace this variable (dont use it) and do it inline? |
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| 426 | desiredSpeed = GetIdealSpeedFromPos(abs(MotorTachoCount(port) - brakingStartTacho), brakingStartSpeed, absBrakingDist); |
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| 427 | |
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| 428 | // shift/calculate all errors for current cycle |
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| 429 | err_1 = err_0; |
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| 430 | err_0 = curSpeed - desiredSpeed; //replace desiredSpeed with inline? |
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| 431 | |
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| 432 | |
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| 433 | // use different KD, KP consts for sync: |
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| 434 | #ifdef RUNMOTOR2_SYNCMODE |
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| 435 | // Our PD-Controller is still dependent on turning direction... |
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| 436 | if (powerSgn > 0) { |
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| 437 | curPIDPowerUpscaled = curPIDPowerUpscaled |
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| 438 | + (HARDCODED_KD_SYNC * (err_0 - err_1)) |
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| 439 | + (HARDCODED_KP_SYNC * err_1); |
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| 440 | } else { |
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| 441 | curPIDPowerUpscaled = curPIDPowerUpscaled |
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| 442 | - (HARDCODED_KD_SYNC * (err_0 - err_1)) |
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| 443 | - (HARDCODED_KP_SYNC * err_1); |
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| 444 | }//end if |
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| 445 | #else |
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| 446 | // Our PD-Controller is still dependent on turning direction... |
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| 447 | if (powerSgn > 0) { |
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| 448 | curPIDPowerUpscaled = curPIDPowerUpscaled |
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| 449 | + (HARDCODED_KD * (err_0 - err_1)) |
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| 450 | + (HARDCODED_KP * err_1); |
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| 451 | } else { |
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| 452 | curPIDPowerUpscaled = curPIDPowerUpscaled |
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| 453 | - (HARDCODED_KD * (err_0 - err_1)) |
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| 454 | - (HARDCODED_KP * err_1); |
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| 455 | }//end if |
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| 456 | #endif |
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| 457 | |
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| 458 | |
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| 459 | // downscaling |
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| 460 | newAbsPower = curPIDPowerUpscaled / PIDUPSCALING; |
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| 461 | // clip these values! |
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| 462 | if (newAbsPower > maxAbsBrakingPower) { |
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| 463 | newAbsPower = maxAbsBrakingPower; |
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| 464 | } else if (newAbsPower < 1) { |
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| 465 | newAbsPower = 1; |
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| 466 | }//end if |
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| 467 | |
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| 468 | //finally set new power! |
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| 469 | UpdatePower(port, powerSgn * newAbsPower); |
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| 470 | #ifdef RUNMOTOR2_SYNCMODE |
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| 471 | UpdatePower(port2, powerSgn * newAbsPower); |
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| 472 | #endif |
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| 473 | |
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| 474 | |
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| 475 | |
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| 476 | #ifdef ENABLEDEBUGGING_REMOTE |
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| 477 | tmp1 = NumToStr(err_0); |
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| 478 | tmp2 = NumToStr(desiredSpeed); |
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| 479 | tmp3 = NumToStr(curSpeed); |
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| 480 | tmp = StrCat(tmp1, "|", tmp2, "|", tmp3); |
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| 481 | SendMessage(OUTBOX, tmp); |
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| 482 | #endif// - - - - - - - - - - |
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| 483 | |
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| 484 | }//end if |
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| 485 | |
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| 486 | // * WAIT |
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| 487 | // - burn constant CPU time by waiting for max delay... |
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| 488 | // - keep on checking tachocount for ENDGAME MODE? |
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| 489 | // - (MAYBE keep on checking direct command cancellation?) |
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| 490 | |
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| 491 | waitEndTick = loopStartTick + LOOP_DURATION; //precalc loop-end |
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| 492 | while (CurrentTick() < waitEndTick) { |
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| 493 | |
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| 494 | //already there? check for endgame mode |
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| 495 | if (powerSgn > 0) { |
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| 496 | // this nice little line also detects if the tachotarget is way |
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| 497 | // out of reach already (not a nice case though) |
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| 498 | #ifdef RUNMOTOR2_SYNCMODE |
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| 499 | if ((tachoTarget - MotorTachoCount(port)) <= ENDGAMEBRAKINGSTARTDIST || (tachoTarget - MotorTachoCount(port2)) <= ENDGAMEBRAKINGSTARTDIST) { |
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| 500 | #else |
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| 501 | if ((tachoTarget - MotorTachoCount(port)) <= ENDGAMEBRAKINGSTARTDIST) { |
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| 502 | #endif |
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| 503 | curStage = STAGE_ENDGAME; |
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| 504 | #ifdef ENABLEDEBUGGING_ACOUSTIC |
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| 505 | PlayTone(1000,100); |
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| 506 | #endif |
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| 507 | break; |
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| 508 | }//end if |
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| 509 | } else { |
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| 510 | // modified to work for negative stuff... |
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| 511 | #ifdef RUNMOTOR2_SYNCMODE |
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| 512 | if ((MotorTachoCount(port) - tachoTarget) <= ENDGAMEBRAKINGSTARTDIST || (MotorTachoCount(port2) - tachoTarget) <= ENDGAMEBRAKINGSTARTDIST) { |
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| 513 | #else |
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| 514 | if ((MotorTachoCount(port) - tachoTarget) <= ENDGAMEBRAKINGSTARTDIST) { |
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| 515 | #endif |
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| 516 | curStage = STAGE_ENDGAME; |
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| 517 | #ifdef ENABLEDEBUGGING_ACOUSTIC |
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| 518 | PlayTone(1000,100); |
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| 519 | #endif |
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| 520 | break; |
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| 521 | }//end if |
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| 522 | }//end if |
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| 523 | |
|---|
| 524 | //TODO decide whether we need this? |
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| 525 | //direct command stopped us? |
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| 526 | if ( MotorPower(port) == 0 ) { |
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| 527 | //TODO is this really a clean direct command exit? |
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| 528 | #ifdef ENABLEDEBUGGING_LCD_SLOW_ANTIBUG |
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| 529 | TextOut(0, LCD_LINE8, "ABORTED(wait) "); |
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| 530 | #endif |
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| 531 | return; |
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| 532 | }//end if |
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| 533 | |
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| 534 | #ifdef SLEEP_DURING_WAIT_WHEN_DRIVING |
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| 535 | if (curStage <= STAGE_DRIVING) { |
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| 536 | // free some CPU time... |
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| 537 | Wait(1); |
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| 538 | }//end if |
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| 539 | #endif |
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| 540 | |
|---|
| 541 | }//end while (times out when static worst case looptime is over (~10 to 20ms) |
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| 542 | |
|---|
| 543 | // * if SPECIAL ENDGAME BRAKING |
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| 544 | // - FAST & SIMPLE INNER LOOP!!! |
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| 545 | // . check position |
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| 546 | // . enable HARD BRAKE if necessary, jump out of loop |
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| 547 | if (curStage == STAGE_ENDGAME) { |
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| 548 | #ifdef ENABLEDEBUGGING_LCD_SLOW_ANTIBUG |
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| 549 | TextOut(0, LCD_LINE8, "ENDGAME "); |
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| 550 | #endif |
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| 551 | #ifdef ENABLEDEBUGGING_REMOTE |
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| 552 | SendMessage(OUTBOX, "-300|0|0"); |
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| 553 | #endif// - - - - - - - - - - |
|---|
| 554 | |
|---|
| 555 | |
|---|
| 556 | // fast inner loop now! |
|---|
| 557 | // don't forget TIMEOUT or something, avoid possible lock up, |
|---|
| 558 | // unfortunately it is possible... |
|---|
| 559 | waitEndTick = CurrentTick() + ENDGAME_INNERLOOP_TIMEOUT; //precalc loop-end |
|---|
| 560 | // make two loops to save execution time! |
|---|
| 561 | if (powerSgn > 0) { |
|---|
| 562 | while (CurrentTick() < waitEndTick) { |
|---|
| 563 | #ifdef RUNMOTOR2_SYNCMODE |
|---|
| 564 | if (MotorTachoCount(port) >= tachoTarget || MotorTachoCount(port2) >= tachoTarget) { |
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| 565 | #else |
|---|
| 566 | if (MotorTachoCount(port) >= tachoTarget) { |
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| 567 | #endif |
|---|
| 568 | //WE'RE THERE!!! |
|---|
| 569 | endgameSuccessful = true; |
|---|
| 570 | break; |
|---|
| 571 | }//end if |
|---|
| 572 | #ifdef ENABLEDEBUGGING_LCD |
|---|
| 573 | endgameLoopCount++; |
|---|
| 574 | #endif |
|---|
| 575 | }//end while |
|---|
| 576 | } else { // negative power sign |
|---|
| 577 | while (CurrentTick() < waitEndTick) { |
|---|
| 578 | #ifdef RUNMOTOR2_SYNCMODE |
|---|
| 579 | if (MotorTachoCount(port) <= tachoTarget || MotorTachoCount(port2) <= tachoTarget) { |
|---|
| 580 | #else |
|---|
| 581 | if (MotorTachoCount(port) <= tachoTarget) { |
|---|
| 582 | #endif |
|---|
| 583 | //WE'RE THERE!!! |
|---|
| 584 | endgameSuccessful = true; |
|---|
| 585 | break; |
|---|
| 586 | }//end if |
|---|
| 587 | #ifdef ENABLEDEBUGGING_LCD |
|---|
| 588 | endgameLoopCount++; |
|---|
| 589 | #endif |
|---|
| 590 | }//end while |
|---|
| 591 | }//end if |
|---|
| 592 | |
|---|
| 593 | //if succesful or not, BRAKE (before debug)! |
|---|
| 594 | MotorBrake(port); |
|---|
| 595 | #ifdef RUNMOTOR2_SYNCMODE |
|---|
| 596 | MotorBrake(port2); |
|---|
| 597 | #endif |
|---|
| 598 | |
|---|
| 599 | //now there's a little time for debug... |
|---|
| 600 | #ifdef ENABLEDEBUGGING_ACOUSTIC |
|---|
| 601 | if (!endgameSuccessful) { |
|---|
| 602 | PlayTone(4000,100); |
|---|
| 603 | }//end if |
|---|
| 604 | #endif |
|---|
| 605 | |
|---|
| 606 | #ifdef ENABLEDEBUGGING_LCD_SLOW_ANTIBUG |
|---|
| 607 | if (endgameSuccessful) { |
|---|
| 608 | TextOut(0, LCD_LINE8, "ENDGAME SUCCESS "); |
|---|
| 609 | } else { |
|---|
| 610 | TextOut(0, LCD_LINE8, "ENDGAME TIMEOUT "); |
|---|
| 611 | }//end if |
|---|
| 612 | #endif |
|---|
| 613 | |
|---|
| 614 | // and this control process is finally over! |
|---|
| 615 | break; |
|---|
| 616 | |
|---|
| 617 | }//end if (stage ENDGAME) |
|---|
| 618 | |
|---|
| 619 | |
|---|
| 620 | }//end while |
|---|
| 621 | // --- END MAIN LOOP --------------------- |
|---|
| 622 | |
|---|
| 623 | |
|---|
| 624 | #ifdef ENABLEDEBUGGING_LCD |
|---|
| 625 | totalEndTick = CurrentTick(); |
|---|
| 626 | totalControlTime = CurrentTick() - totalStartTick; |
|---|
| 627 | #endif |
|---|
| 628 | |
|---|
| 629 | // --- seems obsolete: if loop exited manually by direct command, exit void! |
|---|
| 630 | // (because clean exit and then return should all be above inside loop) |
|---|
| 631 | |
|---|
| 632 | // --- monitor braking (as in old MotorControl) |
|---|
| 633 | // * release when necessary at full stop |
|---|
| 634 | |
|---|
| 635 | //TODO what happens if during these final and "save" (esasy) stopping/braking |
|---|
| 636 | // phase, a new direct command arrives and does weired stuff? it will definitely |
|---|
| 637 | // mess up our current motor state, maybe that's not too bad... |
|---|
| 638 | |
|---|
| 639 | |
|---|
| 640 | WaitUntilMotorStopped(port); |
|---|
| 641 | |
|---|
| 642 | |
|---|
| 643 | // --- Motor off / idle, over & out? |
|---|
| 644 | if (!holdbrake) { |
|---|
| 645 | MotorOff(port); |
|---|
| 646 | #ifdef RUNMOTOR2_SYNCMODE |
|---|
| 647 | MotorOff(port2); |
|---|
| 648 | #endif |
|---|
| 649 | }//end if |
|---|
| 650 | |
|---|
| 651 | // tiny wait for motorstop..., sometimes it really is better... |
|---|
| 652 | Wait(5); |
|---|
| 653 | |
|---|
| 654 | #ifdef ENABLEDEBUGGING_REMOTE |
|---|
| 655 | SendMessage(OUTBOX, "-480|0|0"); |
|---|
| 656 | #endif// - - - - - - - - - - |
|---|
| 657 | |
|---|
| 658 | |
|---|
| 659 | |
|---|
| 660 | // --- Display Debug Info if necessary |
|---|
| 661 | #ifdef ENABLEDEBUGGING_LCD |
|---|
| 662 | |
|---|
| 663 | |
|---|
| 664 | lcdTmp = NumToStr(loopCount); |
|---|
| 665 | lcdTmp = StrCat("loops=", lcdTmp); |
|---|
| 666 | TextOut(0,LCD_LINE1, lcdTmp, true); |
|---|
| 667 | |
|---|
| 668 | lcdTmp = NumToStr(totalControlTime / loopCount); |
|---|
| 669 | lcdTmp = StrCat("t/loop=", lcdTmp); |
|---|
| 670 | TextOut(0,LCD_LINE2, lcdTmp); |
|---|
| 671 | |
|---|
| 672 | lcdTmp = NumToStr((loopCount * 1000) / totalControlTime); |
|---|
| 673 | lcdTmp = StrCat("loops/s=", lcdTmp); |
|---|
| 674 | TextOut(0,LCD_LINE3, lcdTmp); |
|---|
| 675 | |
|---|
| 676 | lcdTmp = NumToStr(lastLoopTime); |
|---|
| 677 | lcdTmp = StrCat("lastloop=", lcdTmp); |
|---|
| 678 | TextOut(0,LCD_LINE4, lcdTmp); |
|---|
| 679 | |
|---|
| 680 | lcdTmp1 = NumToStr(MotorTachoCount(port)); |
|---|
| 681 | lcdTmp2 = NumToStr(tacholimit); |
|---|
| 682 | lcdTmp = StrCat("tacho=", lcdTmp1, "(", lcdTmp2, ")"); |
|---|
| 683 | TextOut(0,LCD_LINE5, lcdTmp); |
|---|
| 684 | |
|---|
| 685 | // endgame duration & count |
|---|
| 686 | lcdTmp1 = NumToStr(endgameLoopCount); |
|---|
| 687 | lcdTmp2 = NumToStr(totalEndTick - (waitEndTick - ENDGAME_INNERLOOP_TIMEOUT)); |
|---|
| 688 | lcdTmp = StrCat("endg=", lcdTmp1, " in ", lcdTmp2, "ms"); |
|---|
| 689 | TextOut(0,LCD_LINE6, lcdTmp); |
|---|
| 690 | |
|---|
| 691 | #ifdef ENABLEDEBUGGING_WAITAFTERLCD |
|---|
| 692 | Wait(5000); |
|---|
| 693 | //until (ButtonPressed(BTNCENTER, false)); |
|---|
| 694 | #endif |
|---|
| 695 | |
|---|
| 696 | #endif |
|---|
| 697 | |
|---|
| 698 | #ifdef ENABLEDEBUGGING_LCD_SLOW_ANTIBUG |
|---|
| 699 | TextOut(0, LCD_LINE8, "FINISHED "); |
|---|
| 700 | #endif |
|---|
| 701 | |
|---|
| 702 | }//end void |
|---|
| 703 | |
|---|
| 704 | |
|---|
| 705 | // the following function must be an excact copy-paste-replica of the RunMotor |
|---|
| 706 | // function from above, but with the name RunMotor2, the additional param port2, |
|---|
| 707 | // RUNMOTOR2_SYNCMODE defined, and always speedreg=false. It also doesn't need |
|---|
| 708 | // to be inline (to save space)... |
|---|
| 709 | |
|---|
| 710 | |
|---|